Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(474 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks6
Mana dorks4
Treasure generators1
Commander Draw Engine (Niko, Light of Hope provides card draw)+15ⓘ
Draw engines12
Cantrips & burst draw3
Value engines6
Counterspells5
Spot removal13
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands3
Tempo Control (lockout lethality)+11.4ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces5
Combat threats3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Interaction94Consistency92Mana base89
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.