8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
Primary win line:Go-wide combat finish
High confidence(617 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks5
Mana dorks1
Other acceleration1
Treasure generators3
Draw engines6
Cantrips & burst draw2
Recursion1
Counterspells10
Spot removal7
Board wipes1
Stax & hate5
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands9
Dual & shock lands10
Premium utility lands5
Utility lands1
Taplands5
Combat Damage Synergy: token package, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Malcolm, Keen-Eyed Navigator+15ⓘ
Combo Commander: Tymna the Weaver+15ⓘ
Tempo Control (lockout lethality)+13.4ⓘ
2 extra turn effects+10ⓘ
Combo pieces2
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects3
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Mana base97Threats94Interaction92
1.9 above Bracket 3 ceiling (6.5)
0.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
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Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.