Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp3
Commander Draw Engine (Breena, the Demagogue provides card draw)+10ⓘ
Tutors3
Draw engines8
Recursion2
Value engines4
Spot removal7
Graveyard hate3
Board wipes4
Stax & hate5
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands11
Taplands6
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces2
Win conditions2
Combat threats4
Token generators3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction88Mana base84Threats80
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.