Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(298 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp7
Other acceleration4
Treasure generators1
Commander Draw Engine (Cleopatra, Exiled Pharaoh provides card draw)+15ⓘ
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion2
Spot removal6
Graveyard hate2
Board wipes4
Stax & hate1
Edict effects1
Protection3
Two-Color Powerhouse Lands (4)+11ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands14
+2 more
Taplands3
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base84Consistency81Threats80
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter34 cards
34 legendary synergies. Your legends grow stronger together.
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.