Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(386 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp2
Other acceleration1
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw3
Value engines3
Counterspells1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate2
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces15
Win conditions2
Combat threats2
Sacrifice outlets3
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Threats92Mana base85Interaction84
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.