Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(341 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp2
Other acceleration3
Treasure generators1
Commander Draw Engine (Gluntch, the Bestower provides card draw)+15ⓘ
Tutors4
Draw engines8
Cantrips & burst draw5
Wheels1
Recursion2
Counterspells3
Spot removal5
Stax & hate4
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands14
Taplands5
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+18ⓘ
Synergy pieces7
Combat threats1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.0 (Bracket 3)+Game Changers→ Bracket 4
Mana base92Consistency89Interaction67
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.