Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(218 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp12
Other acceleration3
Tutors3
Draw engines3
Cantrips & burst draw2
Spot removal4
Board wipes1
Mana Acceleration (22 sources)+12ⓘ
Mono-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands2
Utility lands9
Basic lands1
Forest+23
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces11
Win conditions2
Combat threats2
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Threats84Speed73Mana base70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana33 cards
33 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.