Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana4
Mana rocks4
Other acceleration2
Tutors1
Draw engines3
Cantrips & burst draw5
Wheels1
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate2
Stax & hate2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands6
2 Combo(s) Detected (Consistency: 47%)+22ⓘ
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Combo pieces6
Synergy pieces4
Combat threats2
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base88Consistency84Threats83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.