Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(516 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Land ramp2
Other acceleration2
Treasure generators5
Tutors3
Draw engines8
Cantrips & burst draw10
Recursion6
Value engines5
Counterspells2
Spot removal13
Board wipes2
Stax & hate3
Protection4
Fetchlands5
Dual & shock lands5
Premium utility lands7
Utility lands6
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces16
Win conditions3
Combat threats2
Sacrifice outlets4
Drain effects1
Token generators1
Reanimation2
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats93Mana base92Consistency90
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.