Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration3
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion4
Value engines2
Spot removal11
Graveyard hate3
Board wipes6
Stax & hate2
Edict effects1
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands5
3 Combo(s) Detected (Consistency: 66%)+29ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces8
Synergy pieces2
Sacrifice outlets2
Drain effects3
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats90Interaction84Speed78
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.