Artifacts Matter Deck

Commander
No commander provided
6.0±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(416 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
2+6
3+3
3+1
Mana dorks8
2+6
2+4
2+4
2+4
2+4
2+4
2+4
3+1
Other acceleration5
1U+7
3+7
4+1
4UB+1
7+2
Treasure generators1
4+1
Other1
9+1
Tutors4
2U+5
4+3
3U+1
5+2
Draw engines4
2U+4
4+7
3U+1
5+3
Cantrips & burst draw2
4+1
4U+1
Recursion2
2+5
+3
Value engines14
2+5
3+6
2G+5
3+5
3+4
3+2
3+1
4+6
4+4
4+3
4+1
5+1
+2 more
Other1
4+1
Counterspells1
UU+8
Spot removal6
W+7
W+6
U+5
2W+5
2W+5
4U+6
Board wipes1
5BB+6
Protection4
2+6
2+4
3U+1
9+6
Mana Acceleration (18 sources)+8
Dual & shock lands8
+6
+6
+6
+6
+6
+6
+6
+6
Premium utility lands4
+6
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+1
+3
+2
+2
+1
Other1
3+2
3 Combo Families (3 lines, Consistency: 90%)+33
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Combo pieces7
2+4
2
3+8
3+3
3+2
3+2
5+2
Synergy pieces11
2+4
2+4
3+4
3+2
4+1
2GG+1
4G+8
5+2
5+2
5+1
7+4
Win conditions3
4+5
3WW+5
9+1
Combat threats6
2+2
2+2
3+5
3+2
2W+2
8+2
Sacrifice outlets1
3U+1
Drain effects1
4UB+1
Other2
4+5
4+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats95Mana base88Consistency81

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Artifacts Matter19 cards

19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos3 total

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