Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(415 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks9
Land ramp2
Treasure generators3
Other1
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors6
Draw engines6
Cantrips & burst draw2
Value engines5
Other1
Counterspells1
Spot removal7
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands6
Utility lands7
Taplands3
2 Combo Families (2 lines, Consistency: 98%)+29ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 2 damage multipliers+24ⓘ
Combo pieces2
Synergy pieces6
Win conditions3
Combat threats8
Sacrifice outlets3
Drain effects3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats95Mana base89Consistency85
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Knight Tribal29 cards
29 knight creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.