Celes AristoKnights

6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo linesCeles, Rune Knight,Goblin Bombardment
High confidence(415 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
Threats95Mana base89Consistency85

1.8 above Bracket 2 ceiling (4.5)

0.2 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

Game changers 1
2-card combo
Mass land denial — none
Extra turns — none

Themes10 total

Knight Tribal29 cards

29 knight creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos2 total