Commander
No commander provided7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(563 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks3
Land ramp3
Treasure generators2
Tutors5
Draw engines7
Cantrips & burst draw1
Recursion12
Value engines2
Counterspells4
Spot removal7
Graveyard hate2
Land destruction1
Board wipes1
Stax & hate2
Protection4
Fetchlands3
Dual & shock lands10
Premium utility lands4
Utility lands12
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces2
Win conditions6
Combat threats2
Sacrifice outlets3
Drain effects1
Token generators1
Reanimation5
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Mana base94Consistency93Threats91
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.