Animar, Soul of Elements

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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence716 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana6
Mana rocks3
Mana dorks6
Land ramp3
Other acceleration7
Treasure generators1
Commander Synergy+6
Tutors8
Draw engines6
Cantrips & burst draw5
Wheels2
Value engines2
Counterspells7
Spot removal5
Graveyard hate1
Stax & hate1
Protection5
Mana Acceleration+15
Fetchlands8
Dual & shock lands9
Premium utility lands6
Utility lands5
Basic lands2
4 Combo(s) Detected (Consistency: 96%)+39
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25
Commander Synergy+22
Combo pieces7
Synergy pieces3
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5

1.0 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Storm9 cards

9 storm synergies. Chain spells for exponential value.

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Counter Control7 cards

7 counterspells. Control the stack and protect your win conditions.

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Combos4 total

  • 2-card combos · 4
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