Commander
4.5±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence171 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks2
Land ramp3
Commander Synergy+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw7
Scry & Surveil3
Recursion5
Value engines11
Synergy support1
Counterspells1
Artifact/enchantment removal3
Spot removal8
Stax & hate1
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands6
Basic lands4
Other1
Combat Damage Synergy+15ⓘ
Commander Synergy+9ⓘ
Commander Power Floor+1.5ⓘ
Win conditions6
Combat threats6
Sacrifice outlets1
Drain effects4
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Infect23 cards
23 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Proliferate28 cards
28 proliferate effects. Multiply all counters on permanents at once.
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Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.