Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(218 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw8
Value engines1
Counterspells3
Spot removal1
Board wipes1
Stax & hate3
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands2
Taplands1
Basic lands1
Island+32
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces6
Synergy pieces1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+2-card combo→ Bracket 3
Mana base70Threats62Consistency40
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Merfolk Tribal28 cards
28 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal13 cards
13 wizard creatures detected. Tribal synergies can create powerful board states.