Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(416 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Other acceleration2
Tutors5
Draw engines4
Cantrips & burst draw3
Wheels1
Recursion6
Value engines3
Spot removal4
Graveyard hate1
Board wipes4
Stax & hate2
Protection1
Two-Color Powerhouse Lands (3)+7ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands11
Taplands7
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine+21ⓘ
Combo pieces5
Synergy pieces11
Win conditions3
Sacrifice outlets1
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats97Mana base83Consistency81
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.