Commander
No commander provided5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(367 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Other acceleration4
Tutors4
Draw engines4
Cantrips & burst draw3
Recursion3
Counterspells3
Spot removal6
Board wipes3
Stax & hate2
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands4
Utility lands13
Taplands7
Combat Damage Synergy: token package, 4 token doublers, 2 haste enablers, 1 evasion enabler+25ⓘ
Combo pieces1
Synergy pieces1
Win conditions4
Combat threats6
Drain effects2
Token generators2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base90Interaction83Threats83
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.