Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(214 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Other acceleration2
Draw engines3
Value engines4
Spot removal7
Board wipes2
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+9ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Drain effects4
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base75Interaction58Threats41
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain18 cards
18 lifedrain effects. Drain opponents' life while gaining your own.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.