Sheriff of Nottingham

Commander
WB
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence357 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
3+1
Mana rocks3
2+5
2+4
3+1
Treasure generators5
2+8
2W+9
3W+3
3B+3
3WB+2
Tutors2
5+8
5+4
Draw engines12
2+4
1B+4
2+2
2B+9
2W+5
2B+5
2W+5
1WB+1
2WB+5
2WW+2
3BB+2
3WB+2
Cantrips & burst draw3
W+1
2W+2
3W+9
Value engines3
2W+2
1WB+2
4W+2
Spot removal11
1W+8
1W+8
1W+8
WW+8
1W+8
1WW+6
2B+6
2W+5
2W+5
1BB+1
3W+3
Graveyard hate1
WB+8
Stax & hate2
1W+8
2W+2
Protection6
W+5
W+1
W+1
1W/P+2
2W+3
2W+1
Two-Color Mana Base (no fixing needed)+8
Two-Color Powerhouse Lands (1)+2
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands9
W+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
3W/BW/B+2
+2
+2
+2
Basic lands2
+11
+7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Synergy pieces26
W+4
1B+8
1B+4
1B+4
BB+4
XWW+4
1B+4
1WB+10
2W+9
2W+4
2W+4
2B+4
+14 more
Sacrifice outlets1
1WB+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats94Interaction86Consistency76

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Tokens (Commander)49 cards

This deck generates and leverages a wide board of creature tokens.

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Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.