Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(505 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp5
Other acceleration1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+6ⓘ
Draw engines6
Cantrips & burst draw4
Value engines7
Counterspells6
Spot removal5
Board wipes1
Stax & hate2
Protection3
Two-Color Powerhouse Lands (3)+8ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands13
Taplands3
4 Combo(s) Detected (Consistency: 96%)+39ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 tribal lords, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
Commander Synergy (1 groups)+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces1
Win conditions5
Combat threats4
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats96Consistency88Interaction86
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Merfolk Tribal23 cards
23 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.