Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(367 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration4
Treasure generators4
Other1
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors3
+3
Draw engines9
Cantrips & burst draw12
Recursion6
+5
+3
Value engines5
Other1
Counterspells2
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate3
Protection3
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands3
+6
+6
+5
Premium utility lands2
+5
+5
Utility lands10
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+4
Combat Damage Synergy: token package, 2 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Combat threats6
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency91Threats89Mana base75
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Storm11 cards
11 storm synergies. Chain spells for exponential value.
,,,,