Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(374 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp6
Other acceleration6
Commander Draw Engine (Xyris, the Writhing Storm provides card draw)+18ⓘ
Tutors1
Draw engines16
Cantrips & burst draw1
Wheels1
Value engines2
Counterspells5
Board wipes1
Stax & hate4
Protection1
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands9
Taplands6
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces8
Win conditions1
Combat threats1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats89Mana base84Consistency82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Group Hug12 cards
12 group hug effects. Help everyone while secretly advancing your plan.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.