Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp2
Low Land Count (26/32)+-15ⓘ
Tutors3
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+26ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Low Land Count (26/32)+-15ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands1
Basic lands1
Plains+14
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Combo pieces2
Synergy pieces19
Win conditions3
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats97Mana base75Interaction52
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.