Commander
4.7±0.45
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence318 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks2
Other acceleration1
Other2
Cantrips & burst draw2
Value engines1
Other1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+39ⓘ
Basic lands2
+20
+16
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces21
Win conditions2
Combat threats18
Sacrifice outlets1
Drain effects3
Reanimation1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Threats99Mana base75Interaction53
1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
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Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.