Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(175 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp1
Tutors2
Draw engines1
Cantrips & burst draw2
Recursion5
+3
Other3
Spot removal13
Graveyard hate3
Board wipes3
Stax & hate2
Protection6
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands1
+5
Premium utility lands2
+6
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+13
+13
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces10
Combat threats11
Drain effects1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction82Threats81Mana base75
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Angel Tribal18 cards
18 angel creatures detected. Tribal synergies can create powerful board states.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.