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Commander
No commander provided2.3±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence118 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp2
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion3
Value engines5
Spot removal9
Stax & hate1
Protection1
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands5
Basic lands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions5
Combat threats7
Sacrifice outlets1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Deathtouch28 cards
28 deathtouch synergies. Small creatures that kill anything they touch.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.