Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Mana dorks6
Land ramp6
Other acceleration1
Tutors1
Draw engines9
Cantrips & burst draw6
Value engines2
Counterspells3
Spot removal6
Board wipes1
Two-Color Powerhouse Lands (5)+13ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands3
Utility lands7
Taplands2
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.4ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats2
Token generators2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base95Interaction72Threats72
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Tap / Untap9 cards
9 tap/untap synergies. Generate extra value from activated abilities.