Every Rose Has It's Thorns

3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(210 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp1
Treasure generators1
Mono-Color Mana Base (no fixing needed)+25
Mono-Color Powerhouse Lands (1)+3
Dual & shock lands1
Utility lands2
Basic lands1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Mana base70Threats68Interaction43

0.4 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Infect26 cards

26 infect/poison cards. Win with 10 poison counters instead of 40 damage.

-1/-1 Counters19 cards

19 -1/-1 counter cards. Weaken and wither opponent creatures.

Aristocrats17 cards

17 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.