Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(210 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp1
Treasure generators1
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal8
Graveyard hate2
Board wipes1
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Utility lands2
Taplands2
Basic lands1
Swamp+30
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects3
Token generators1
Reanimation1
Damage multipliers2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base70Threats68Interaction43
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Infect26 cards
26 infect/poison cards. Win with 10 poison counters instead of 40 damage.
-1/-1 Counters19 cards
19 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.