Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(289 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks2
Land ramp3
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines6
Cantrips & burst draw4
Recursion9
+3
Value engines3
Counterspells1
Spot removal2
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
+8
+8
+7
+5
Dual & shock lands3
+6
+6
+4
Premium utility lands3
+6
+5
+4
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands3
+4
+3
+5
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces12
Combat threats8
Sacrifice outlets2
+3
Drain effects1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base90Threats81Speed62
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.
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Toughness Matters10 cards
10 toughness-matters cards. Deal damage based on toughness instead of power.
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Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.