Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(585 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators2
Extra turns redundancy (3 effects)+6ⓘ
Tutors6
Draw engines9
Cantrips & burst draw1
Recursion2
Counterspells3
Spot removal5
Artifact/enchantment removal1
Board wipes3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands6
Dual & shock lands6
Premium utility lands5
Utility lands7
Taplands4
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 3 extra combats, 1 evasion enabler, 4 damage multipliers+25ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+8.6ⓘ
Combo pieces6
Synergy pieces11
Win conditions1
Combat threats1
Extra turns2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats97Mana base93Consistency92
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✓
Extra turns (3)
✕Mass land denial — none
Themes10 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.