Commander
3.0±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(174 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks1
Commander Draw Engine (Gandalf, Friend of the Shire provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw7
Wheels1
Recursion1
Value engines1
Counterspells2
Spot removal3
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
Utility lands2
Taplands3
Basic lands1
Island+33
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combat threats1
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Consistency81Mana base70Threats24
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Unblockable / Evasion8 cards
8 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.