Graveyard/Reanimator Deck

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Commander
No commander provided
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence452 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana rocks1
Mana dorks1
Land ramp14
Other acceleration1
Treasure generators3
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion16
Value engines8
Spot removal5
Graveyard hate1
Land destruction1
Board wipes2
Protection1
Mana Acceleration+10
Fetchlands8
Dual & shock lands1
Premium utility lands1
Utility lands11
Taplands4
Basic lands3
9 Combo(s) Detected (Consistency: 66%)+53
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+19
Combo pieces10
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation4
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator18 cards

18 graveyard synergies. Use your graveyard as a second hand.

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Mill17 cards

17 mill effects. Empty opponent libraries or fuel your graveyard.

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Legends Matter12 cards

12 legendary synergies. Your legends grow stronger together.

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Combos9 total

  • 2-card combo · 1
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  • 4-card combos · 8
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