Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators4
Commander Draw Engine (Folk Hero provides card draw)+18ⓘ
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands6
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions2
Combat threats2
Drain effects3
Reanimation3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction88Threats80Consistency75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.