Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Other acceleration5
Commander Draw Engine (Sai, Master Thopterist provides card draw)+18ⓘ
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines5
Counterspells4
Spot removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
Basic lands1
Island+26
Combat Damage Synergy: token package, 2 evasion enablers+10ⓘ
Combo pieces2
Synergy pieces4
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency86Speed83Mana base70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Cheerios14 cards
14 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.