HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WURG

land ho

viaArchidektArchidekt·82 views·10h ago

Power level

8.9±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence627 pts
Strategy ceiling 8.9
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy+12ⓘ
Fast mana2
Land ramp13
Other acceleration1
Treasure generators1
Commander Draw Engine+10ⓘ
Tutors5
Draw engines3
Cantrips & burst draw2
Recursion5
Value engines7
Counterspells4
Artifact/enchantment removal1
Spot removal5
Board wipes1
Stax & hate1
Protection3
Mana Acceleration+6ⓘ
Fetchlands8
Premium utility lands2
Utility lands11
Taplands4
Basic lands4
6 Combo Families+47ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+6ⓘ
Combo pieces12
Synergy pieces7
Win conditions1
Combat threats1
Group slug1
Enablers1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.9+Game Changers 4→ Bracket 4

1.9 above Bracket 3 ceiling (7)

0.1 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game Changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Lands MatterCore (15 cards)

This deck synergizes with lands entering, leaving, or being sacrificed.

,,,,
LandfallCore (15 cards)

15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

,,,,
Stompy / Big ManaCore (11 cards)

11 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos15 total

  • 3-card combos · 15
  • ++
  • ++
  • ++
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    2 setup prereqs
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    2 setup prereqs

History10 snapshots

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
84→84
—
Consistency
89→89
—
Interaction
86→83
-3
Efficiency
90→90
—
Lethality
98→98
—

Card Changes

Added (1)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
84→84
—
Consistency
90→89
-1
Interaction
85→86
+1
Efficiency
90→90
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.7→8.9+0.2
BracketB4→B4

Vectors

Velocity
89→84
-5
Consistency
92→90
-2
Interaction
82→85
+3
Efficiency
91→90
-1
Lethality
98→98
—

Grade

Power8.7→8.7—
BracketB4→B4

Vectors

Velocity
89→89
—
Consistency
92→92
—
Interaction
84→82
-2
Efficiency
91→91
—
Lethality
97→98
+1

Card Changes

Added (2)

Removed (2)

Combos:13→15+2

Grade

Power8.7→8.7—
BracketB4→B4

Vectors

Velocity
88→89
+1
Consistency
92→92
—
Interaction
84→84
—
Efficiency
90→91
+1
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)

Combos:15→13-2

Grade

Power8.7→8.7—
BracketB4→B4

Vectors

Velocity
88→88
—
Consistency
92→92
—
Interaction
63→84
+21
Efficiency
90→90
—
Lethality
97→97
—

Grade

Power8.7→8.7—
BracketB4→B4

Vectors

Velocity
85→88
+3
Consistency
94→92
-2
Interaction
63→63
—
Efficiency
90→90
—
Lethality
97→97
—

Card Changes

Added (2)

Removed (2)

Grade

Power8.7→8.7—
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
92→94
+2
Interaction
84→63
-21
Efficiency
90→90
—
Lethality
97→97
—

Grade

Power8.7→8.7—
BracketB4→B4

Vectors

Velocity
87→85
-2
Consistency
91→92
+1
Interaction
84→84
—
Efficiency
90→90
—
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.7→8.7—
BracketB4→B4

Card Changes

Added (1)

Removed (1)