Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(429 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks9
Land ramp7
Other acceleration2
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors4
Draw engines3
Cantrips & burst draw3
Recursion8
Counterspells2
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Edict effects1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands6
Dual & shock lands9
Premium utility lands5
Utility lands9
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces1
Win conditions6
Combat threats2
Sacrifice outlets2
Drain effects4
Token generators1
Reanimation7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base96Consistency83Speed82
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.