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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence403 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks2
Land ramp2
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines2
Counterspells1
Spot removal8
Board wipes3
Protection4
Mana Acceleration+1ⓘ
Dual & shock lands7
Premium utility lands3
Utility lands4
Taplands2
Basic lands3
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces25
Combat threats1
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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