Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(403 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks2
Land ramp2
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines2
Counterspells1
Spot removal8
Board wipes3
Protection4
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands7
Premium utility lands3
Utility lands4
Taplands2
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces25
Combat threats1
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats98Mana base72Interaction70
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.