Commander
6.7±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Alternative game-win effects—,
High confidence(482 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Other acceleration5
Commander Draw Engine (Vnwxt, Verbose Host provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines12
Cantrips & burst draw16
Wheels2
Recursion1
+2
Value engines4
Control Strategy Bonus (26 interaction cards)+30ⓘ
Counterspells10
Spot removal6
Board wipes1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands3
+3
+2
+2
Taplands1
Basic lands1
+30
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces3
Win conditions1
Combat threats5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Consistency94Interaction92Speed73
1.7 above Bracket 2 ceiling (5)
0.3 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Cantrips7 cards
7 cantrips. Cheap spells that replace themselves for velocity.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.