Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence191 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
+7
Mana rocks2
Land ramp1
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion2
+3
Value engines4
Other2
Spot removal11
Graveyard hate1
Board wipes3
Stax & hate3
Protection8
Mono-Color Powerhouse Lands (3)+13ⓘ
Mono-Color Mana Base (no fixing needed)+10ⓘ
Utility lands6
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands1
+31
1 Combo Family (1 lines, Consistency: 53%)+19ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces2
Synergy pieces11
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Interaction87Threats76Mana base70
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Voltron (Commander)21 cards
This deck is built around equipping or enchanting the commander for commander damage.
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