Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(460 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Fast mana5
Mana rocks4
Other acceleration2
Treasure generators7
Tutors2
Draw engines4
Cantrips & burst draw11
Recursion1
Counterspells1
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Protection1
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands5
Taplands5
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Commander Synergy (2 groups)+11ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces7
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency92Threats88Speed83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Impulse Draw15 cards
15 impulse draw effects. Exile and play cards from the top of your library.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.