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HomeExplore decksCommanders
WG

Aerith Angels B3

viaArchidektArchidekt·40 views·10 days ago

Power level

7.9±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence524 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks4
Other acceleration2
Treasure generators1
Minor treasure1
Commander Synergy+1ⓘ
Tutors8
Draw engines3
Cantrips & burst draw2
Value engines10
Synergy support3
Spot removal4
Board wipes1
Stax & hate5
Protection7
Two-Color Mana Base+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands1
Basic lands2
6 Combo Families+46ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces5
Synergy pieces5
Win conditions5
Combat threats12
Sacrifice outlets2
Drain effects1
Token generators5
Enablers1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.9 → Bracket 4

0.9 above Bracket 3 ceiling (7)

1.1 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✓
2-card combo 6
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

LifegainCore (26 cards)

26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Angel TribalCore (14 cards)

14 angel creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / WeeniesCore (14 cards)

14 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos6 total

  • 2-card combos · 6
  • ++
    2 setup prereqs
  • ++
    1 setup prereq
  • ++
    3 setup prereqs
  • ++
    2 setup prereqs
  • ++
    1 setup prereq
  • ++
    1 setup prereq

History7 snapshots

Grade

Power7.1→7.9+0.8
BracketB4→B4

Vectors

Velocity
56→57
+1
Consistency
83→85
+2
Interaction
46→62
+16
Efficiency
69→75
+6
Lethality
97→98
+1

Card Changes

Added (5)

Removed (3)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
56→56
—
Consistency
83→83
—
Interaction
80→46
-34
Efficiency
69→69
—
Lethality
97→97
—

Grade

Power7.0→7.1+0.1
BracketB4→B4

Vectors

Velocity
56→56
—
Consistency
80→83
+3
Interaction
81→80
-1
Efficiency
69→69
—
Lethality
97→97
—

Card Changes

Added (1)

Removed (2)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
58→56
-2
Consistency
77→80
+3
Interaction
75→81
+6
Efficiency
75→69
-6
Lethality
97→97
—

Card Changes

Added (2)

Removed (3)

Grade

Power6.7→7.0+0.3
BracketB3→B4(+1)

Vectors

Velocity
58→58
—
Consistency
77→77
—
Interaction
75→75
—
Efficiency
75→75
—
Lethality
96→97
+1

Card Changes

Added (1)

Removed (1)

Combos:4→6+2

Grade

Power4.9→6.7+1.8
BracketB3→B3

Vectors

Velocity
56→58
+2
Consistency
78→77
-1
Interaction
65→75
+10
Efficiency
75→75
—
Lethality
91→96
+5

Card Changes

Added (7)

Removed (7)

Combos:1→4+3

Grade

Power5.5→4.9-0.6
BracketB3→B3

Vectors

Velocity
56→56
—
Consistency
78→78
—
Interaction
65→65
—
Efficiency
75→75
—
Lethality
94→91
-3