5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(418 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Other acceleration2
Treasure generators1
Draw engines2
Cantrips & burst draw1
Counterspells6
Spot removal13
Board wipes5
Stax & hate2
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands5
Tempo Control (lockout lethality)+18.8ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Win conditions3
Token generators2
Clone effects4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Interaction93Threats85Consistency81
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Clones20 cards
20 clone effects. Copy the best threats on the battlefield.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.