Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks1
Mana dorks1
Land ramp13
Other acceleration2
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion1
Spot removal2
Mono-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (23 sources)+13ⓘ
Premium utility lands1
Utility lands8
Taplands1
Basic lands1
Forest+24
5 Combo(s) Detected (Consistency: 62%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Combat threats1
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Threats94Speed90Mana base78
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos5 total
- Kodama of the East Tree+Guildless Commons+Scute Swarm
- Kodama of the East Tree+Guildless Commons+Rampaging Baloths
- Kodama of the East Tree+Guildless Commons+Field of the Dead
- Kodama of the East Tree+Guildless Commons+Greensleeves, Maro-Sorcerer
- Kodama of the East Tree+Guildless Commons+Eusocial Engineering