Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(479 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+6ⓘ
Fast mana4
Mana rocks2
Mana dorks1
Land ramp9
Other acceleration1
Commander Draw Engine (Xyris, the Writhing Storm provides card draw)+23ⓘ
Tutors5
Draw engines5
Cantrips & burst draw1
Wheels4
Counterspells10
Spot removal6
Board wipes1
Protection6
Other1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+15.4ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Drain effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction93Mana base88Consistency87
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.