Bebop & Rocksteady

Commander
See all Rocksteady, Mutant Marauder data
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence154 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana dorks5
Land ramp5
Other acceleration1
Draw engines4
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines18
Synergy support4
Spot removal4
Board wipes1
Protection4
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands2
Basic lands2
Combat Damage Synergy+2
Synergy pieces2
Win conditions4
Combat threats14
Token generators1
Damage multipliers1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

+1/+1 Counters46 cards

46 counter synergies. Grow creatures over time for massive threats.

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Legends Matter12 cards

12 legendary synergies. Legends in the deck grow stronger together.

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Stompy / Big Mana9 cards

9 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.