Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(490 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Other acceleration2
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw6
Wheels1
Recursion1
Value engines7
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Counterspells6
Spot removal2
Board wipes3
Stax & hate4
Protection1
Other1
Two-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands2
10 Combo(s) Detected (Consistency: 94%)+67ⓘ
Combo pieces10
Synergy pieces2
Win conditions1
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Consistency90Threats85Mana base75
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Mill28 cards
28 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Combos10 total
- Maddening Cacophony+Fraying Sanity
- Duskmantle Guildmage+Mindcrank
- Cut Your Losses+Fraying Sanity
- Duskmantle Guildmage+Maddening Cacophony
- Terisian Mindbreaker+Fraying Sanity
- Riverchurn Monument+Maddening Cacophony
- The Mindskinner+Syr Konrad, the Grim
- Riverchurn Monument+Cut Your Losses
- Riverchurn Monument+Terisian Mindbreaker
- Riverchurn Monument+Singularity Rupture