Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(158 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Draw engines3
Cantrips & burst draw6
Recursion7
Value engines3
Spot removal6
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands4
Premium utility lands1
Utility lands3
Taplands8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 damage multiplier+25ⓘ
Synergy pieces9
Combat threats1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base81Threats65Speed53
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall15 cards
15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.