Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence485 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks4
Land ramp4
Tutors4
Draw engines8
Recursion1
Value engines8
Artifact/enchantment removal4
Spot removal3
Stax & hate4
Protection3
Two-Color Powerhouse Lands+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands7
Basic lands2
4 Combo Families+35ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces5
Synergy pieces17
Win conditions2
Combat threats4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
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2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Tokens (Commander)22 cards
This deck generates and leverages a wide board of creature tokens.
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+1/+1 Counters13 cards
13 counter synergies. Grow creatures over time for massive threats.
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Legends Matter11 cards
11 legendary synergies. Legends in the deck grow stronger together.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.