Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks1
Land ramp11
Other acceleration4
Tutors3
Draw engines4
Cantrips & burst draw3
Recursion1
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands15
Taplands3
3 Combo(s) Detected (Consistency: 79%)+31ⓘ
Combat Damage Synergy: 1 extra combat, 5 haste enablers+16ⓘ
Combo pieces4
Synergy pieces1
Win conditions2
Combat threats3
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base88Threats86Speed78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.